...that there is a place – neither here nor there, now nor then, beholden nor believed – where the most evil entities of all time, from the many myths, folklore and legends of the world, gather to face each other in a pure evil game of deadly sin.
...that the wining of the game was not important - because only the loser had to face the ultimate forfeit, believed to almost certainly have been a level of suffering that would be fatal to mere mortals …a bit like Gin.
...that the location and existence of the place – and those that dwelled within it – will forever be in doubt ...but the game they played …there, the doubt ends …for that game is – PurEvil
Painstakingly researched by some of the most intellectual scholars of the millennium …risking life and limb as they relentlessly searched in the far flung depths of Granada, Barbados and Sri Lanka …PurEvil – for better or worse – was resurrected from its mythical prison of eternal damnation, ready to wreak unholy havoc upon all those who dare to play it...
…please drink responsibly!
. . . it’s a card game that's best played by 2 to 4 players - all of whom need to build the best Army of Evil they can for each of the Seven Deadly Rounds …by combining The Stiffs in their hand with the community cards in The Slab on the table.
Just don't! . . . because the loser of each round has to take a Burden of the Sin card - 1 for each of the Seven Deadly Sins - and drink the forfeit stated on it -
. . . 2 Sins and you're out of the game!
The player with the least amount of Sins at the end of 7 rounds is the winner ...OR the first player to achieve the highest score possible in the game … the score of PurEvil !!!
To be arranged...